A COVID-derived tailwind has helped the company, with Roblox stating in its S-1 filing that it enjoyed “rapid growth” in part of Q1, and all of Q2 and Q3 that it says was “due in part to the COVID-19 pandemic given our users have been online more as a result of global COVID-19 shelter-in-place policies.” The company, then, has grown more quickly in 2020 to date than it did in 2019, an impressive acceleration at scale. More recently, the company’s revenue expanded 68% in the first three quarters of 2020 from its 2019 result over the same period, to $588.7 million. Roblox has seen similar growth in its total revenues, growing 139% to $312.8 million in 2018, and 56% to $488.2 million in 2019. We’ve also dug into its tech stack evolution here, if that is your jam.) (TechCrunch has a deep-dive into Roblox and its pre-IPO success here if you want more depth in its business mechanics. According to Roblox, its developer and creator pool earned $72.2 million in the first three quarters of 2019, a figure that soared to $209.2 million in the same period of 2020. Third-party developers can create experiences on the platform that cost Robux, a model that has seen significant uptake over time.
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